Be yourself; Everyone else is already taken.— Oscar Wilde.
This is the first post on my new blog. I’m just getting this new blog going, so stay tuned for more. Subscribe below to get notified when I post new updates.
Be yourself; Everyone else is already taken.— Oscar Wilde.
This is the first post on my new blog. I’m just getting this new blog going, so stay tuned for more. Subscribe below to get notified when I post new updates.
Shorter post this week due to loads of stuff going on IRL. Two of the screenshots are of glitches, the third is a bonus.
This is one that I saw upon opening my main menu in the game. I’m not really sure what happened to them… The girl’s arms seem to have problems…
This one may be worse. It’s one that I took before the other one like it. It seems like the genie and werewolf sims in the household…I’m not even certain as to what it is they’re doing. Meanwhile, grandpa has lost something…
And here is the bonus picture. This unicorn visited my sim while he was camping in France.
Hope you enjoyed! Check back next week, hopefully I’ll have time for a longer post by then.
Here’s an update of my current character’s latest activities, with screenshots. As the previous one was, this will be in reverse-chronological order. Enjoy!
The last thing I did before going to other stuff IRL was fight/defeat the Ebony Warrior. For some reason he didn’t put up as good of a fight as he usually does. The glowing dude is Marcurio, who came along to help. I switched him from a dawnguard chest-piece to an ebony one.
This is a cave that I explored with an orc who was sent to kill a giant. I ended up killing the giant for him, then he tried to kill my character! (It’s okay though, he was kind of annoying haha). Needless to say I introduced him to my lovely sword.
So many pretty colors in this one. I think I was near Dawnstar.
Yay dragon-slaying. Nice background though, I think. I switched from my previous gear to dark brotherhood stuff, but kept my old hood and mask, and replaced my blue cape with a black one to match it with the rest of the outfit better.
Here’s the dragon I slayed.
I’m pretty sure this was in the forest outside Riften. The dragon was glitched out and wouldn’t do any animations, he was just frozen in this position. He still managed to fight me though.
This one amused me. I did as the emperor asks you to do when you get to that stage in the quest, and when I left the Dawnstar sanctuary, after talking to Cicero, a courier brought me this.
Not sure which dungeon this was in
I think this was on the Katariah. Maybe.
This one was kinda funny to me because of a theory that’s out there about this questline…
This is just one of the multiple sky pictures I took.
I forget which dungeon this was in, but it’s a cool battle pic anyway.
Here’s one of those rare ones that you can see Ajofis’ eye in. At the point in the dark brotherhood questline where you’re sent to take down Hern(I think that’s his name?), she got turned into a vampire. I didn’t get her cured because I felt like it would make for interesting character development.
This was taken during that segment when the sanctuary is under attack. I have more of these but didn’t want to overload this post with them.
This was pretty funny. I had just taken out the emperor’s body double, and this guard doesn’t seem to care enough to do anything about it.
Wow Gianna….Just wow. I wonder what she’s nervous about?
This one speaks for itself
He comments on it if you’re wearing chef’s clothes when you talk to him.
I actually had the horse follower mod I have work for me for once! Very cool I think. That marks the end of this one. Check back next week for more and hope you enjoyed!
Here is a quick compilation of my most recent screenshots I’ve taken in Skyrim. Most of them are just things I thought were pretty, and there may be a funny glitch or two thrown in. I’ll be putting them in reverse-chronological order. Enjoy!
Here’s a really nice sky pic. I take a lot of these, mostly at night in-game. The night sky of this game can have so many pretty colors
I was visiting Dragonsreach and found Irileth like this. I’m not sure how she managed to pull this one off… On another note, the man in the left of the pic is my follower, Marcurio. I dressed him in Dawnguard armor and a modded hood and mask. (If anyone is wondering, it’s the black mage armor mod)
Here’s Irileth’s odd glitch from a different angle. I think she has more to be concerned about than the jarl right now…
For some reason this was just very satisfying. He had just enough septims to buy the armor I sold him.
This was outside Dragonsreach. Looks like a new moon. Pretty cool in my opinion.
This might have been outside the city, but I’m not sure. In any case, nice to look at.
I found the headless horseman random encounter. He doesn’t show up much for me, but when I do see him I make sure to get a picture.
Interesting ghostly trail that he leaves behind. It looks like he was dismounted, which I didn’t know could happen.
Here’s one of his horse without him on it.
I think I was in the plains of Whiterun when I took this.
Here’s one of both the moons with a nice background behind them. I may have been leaving Morthal for this one.
In case you were thinking I only took pictures at night, here’s one of what is either a sunset or sunrise.
This one is just too pretty to not put here.
Inigo said this line right after my character’s wedding (she married Marcurio). He’s such a good mod follower.
Here’s a picture from the wedding. And yes, this is the same character I wrote a backstory post for. Our ex-bandit has come a long way.
This was right after a dragon battle. Inigo’s lines always make me smile.
This one is a little confusing. I’m not sure if it’s just a different angle of the post-dragon slaying, or if it’s from the fight.
I taught Marcurio Stendarr’s aura. (Using a mod called Amazing Follower Tweaks)
A very pretty picture taken outside Jorrvaskr.
I found this guy sitting in midair in Riften. Pretty cool trick so I gave him a septim.
Here’s a different angle. It looks like Inigo was in a hurry to check this out too.
Here’s a pretty sunset from over the top of the wall of Whiterun.
Dragon battle time!
And with the slaying of this random dragon, that concludes this compilation. Hope you enjoyed! Check back next week for more pretty stuff and shenanigans.
Here is my list of the best and worst expansions in the sims 3, starting with my least favorite and ending with my personal favorite. This list is just my own opinion, not trying to hate on anyone’s favorites. I won’t be talking about the stuff packs because they only add items instead of new game play.
11.Island Paradise (My least favorite)
I wasn’t a huge fan of the Island Paradise expansion for a few reasons. One being just how laggy the world that came with it is. I never felt inclined to run a resort, and the scuba diving gets old pretty quick. While we got mermaids, and (as you’ll soon see) I love different occult types, mermaids are really annoying to actually use. They seem like the have to shower or be swimming ALL THE TIME, or they dry out. The only time I really played a mermaid was when a sim girl I made married a merman (I had no idea until after they were married!). After learning what a pain it is to take care of them, I quickly researched how to cure him, and kept him away from salt water until he became human. This pack might have been higher on my list if mermaids weren’t so needy.
The only reason this isn’t lower on my list is because of the ridiculous mermaids. I never bothered with simport. It’s a singleplayer game. Why would I want to send my sims to other player’s games? This whole pack could have been skipped completely. The careers aren’t that interesting, and are really too hands on for me. I would rather send my sim to a rabbithole job and do stuff with other sims in my household, but the careers in this make it so you have to essentially ignore any other sims that might be under your control.
9. Late Night
Don’t get me wrong, the bars and mixology skill added by this pack were decent, but the celebrity system is so annoying. The paparazzi are always showing up, and your sims get falsely accused of stuff, which can give them a bad moodlet for days. The apartments are disappointing, and frankly the developers did better with apartments in sims 2.
8. Into the Future
This wasn’t a bad pack, but I don’t use it much. The most I use it for in a regular game is to have a robot to take care of gardening and other chores for my rich sims. In most games I immediately sell or delete the portal when it appears.
I don’t hate this expansion really. I just like others more. I actually enjoy the option to have a sim take care of horses for a living, and the addition of a unicorn to a household of mine (which usually have some occult type people in them) is pretty cool. The baby animals are cute, and it’s nice to have your pets hunt for you.
This was a good pack that seemed mainly aimed at children and teens. It rounds out families pretty well, with more stuff for kids to do, which honestly was needed as before adults had all the fun. Although the imaginary friend is really creepy, and for some reason most of my sim babies get it.
This is a pretty good pack, with more career options for your sims. I haven’t done much with the professions added by this, but I enjoyed what little I have done with it. The real awesomeness of this pack, for me, was the option to let your sims get self-employed. There are so many different options for it! I think I’ve actually had more self-employed sims than not, now that I think about it.
4. World Adventures
This is one of my favorite packs. The skills it adds are really awesome, the new locations are fun to explore, and I really like the rpg feel of sending your sims on fun quests. The recipes are also pretty cool for a chef sim. You can do so much with this pack besides such going on quests. You can have your sim become a professional nectar maker or photographer, have them learn martial arts and send them to China to participate in the tournament, or even just learn new songs from the locals. This is what a well rounded-out expansion pack should be. Not to mention, we got basements.
3. University Life
Another pack that lets you send your sims somewhere other than your main town. You can send your sims to get a higher education, or just have them party the whole time. Somehow, in my games, my sims get invited to a party at university every day they are there. So the game seems bent on distracting your sims from studying, but then again, so does real life. If your sim decided to study hard instead of partying, they can get a boost to their desired career after earning a degree. All in all it’s a good pack that adds plenty of fun shenanigans.
This should have been in the base game to begin with. Seasons are a big part of real life, so why not have them in a life simulator? This pack adds plenty of new activities for your sims to enjoy during each season. But why were aliens part of this instead of putting them in Supernatural?
And that concludes my list! Feel free to leave a comment about your own preferences. Hope you enjoyed!
There are people who prefer Oblivion over Skyrim, and vice versa. Personally, I usually prefer Skyrim, but on occasion Oblivion is more appealing for certain reasons. I’ll be writing about what the developers did right (in my opinion) in both games.
If you could call what we have in Skyrim “cities”. More like small towns at best, villages at worst. Oblivion definitely has the better cities, to the point where the developers felt a need to allow the player to ask guards for directions, which isn’t necessary in Skyrim. Oblivion had cities you could really get lost in, and there were so many people in them! In Skyrim, you could easily learn the name of every character in a given town without really trying. You would be hard pressed to do that in Oblivion.
Skyrim arguably has the better wilderness, with extreme attention to detail, caves and forts scattered everywhere, interesting random encounters, bandit camps to test your combat skills… Whereas in Oblivion it’s easy to get bored traveling from place to place, it’s hard to take ten steps in Skyrim without a bear trying to gnaw on your face.
After a while, playing Skyrim feels repetitive, full of fetch quests that feel copy-pasted. Even the bigger quest lines for the various factions feel the same when you compare the basic plots. Think about it. You join a faction that is either at it’s strongest or weakest, and by the end of it you’ve either made the faction stronger or lost at least one important character, or even most of the faction. In Oblivion, this isn’t so. Every quest in Oblivion feels unique, forcing the player out of playing on auto-pilot. Personally, I feel like the faction quests in Skyrim were designed to be about the player, whereas in Oblivion I felt like part of a bigger group.
My next point is a bit of a rant. In Oblivion, we had to either carry hammers or take our armor to a smith to repair it. Why is armor in Skyrim immune to breaking? We also had pants and chest plates as separate pieces of armor, but in Skyrim the chest piece is attached to your pants. What’s next? Will the next game attach gloves and gauntlets to the chest piece as well?
Hope you enjoyed reading. Feel free to leave a comment to give your own opinions. Have a nice day!
Canned plain tomato sauce
One onion (or half if you don’t want lots of onion)
Some Portabella mushrooms (optional)
browned ground beef (optional)
saute onion and mushrooms in a frying pan with butter
pour canned plain tomato sauce into a saucepan
add the sauteed veggies
add the browned ground beef if desired
sprinkle in spices to taste
warm the sauce on low-medium heat until it bubbles just a little. Stir frequently so it doesn’t stick to the bottom of your pan.
Serve with cooked pasta
Before I get started with the story let me just say that yes, I am using mods, and I know it’s been a little while since I last posted anything. I’ve been busy dealing with some stuff in real life. But I’m back and hoping to get back to posting once a week at least. Now, on with the story!
Ajofis’ story starts with humble a beginning. She was abandoned by her Altmer mother as a small child, and doesn’t remember much about her real parents, or why they left her in the wilderness to fend for herself. She was found by a bandit woman a few days after being left by her mother. The bandit woman took her to the cave where Ajofis would spend the rest of her childhood and teenage years, participating in banditry and learning how to use a sword during this time.
After spending her teenage years being one of the youngest bandits in the clan, Ajofis decided to leave the bandits to learn magic at the college of Winterhold. She grabbed a few supplies while the bandits weren’t looking and headed out. The inn keeper in Windhelm pointed her in the right direction. Along the way, Ajofis continued her old habits, picking pockets to re-supply her pack when it ran out. (The cave she had grown up in was near Whiterun. She couldn’t go to Whiterun for supplies because of her bounty there. Because of this the supplies she took from the bandits ran out by the time she reached Windhelm.)
Ajofis eventually reached Winterhold. She was met with another Altmer named Faralda on the bridge leading to the college. After casting a simple candlelight spell (which Ajofis had to have Faralda teach her) the young ex-bandit was allowed into the college. She toured the grounds with a Breton before heading to her first class. (I won’t spoil the rest of the quest-line for those who haven’t done it, nor will I bore those who have done the quest with it) Ajofis would occasionally travel to Riften and do work for the thieves guild to pay for her training and new spells.
After becoming Arch-Mage of the college of Winterhold, Ajofis decided it was time to take care of her bounty in Whiterun. She traveled there, glad that sneaking was no longer necessary as she could better defend herself with the spells she had learned.
Before even getting past the main gate of Whiterun, Ajofis was apprehended by a guard. The Arch-Mage paid off her bounty with what was left of her coin. She then was allowed into the city and made her way to the inn. She learned of the Companions after a quick conversation with the inn keeper, and headed up to Jorrvaskr. After observing a fight between two young warriors there, she was directed to see Kodlak White Mane about joining. (Again, I won’t go over the whole quest-line for the reasons I stated before).
The Arch-Mage became more proficient with a sword during her time with the Companions. (Sometime in between the college quests and the Companions, she obtained Dawnbreaker) She was made Harbinger. This is the point where she began to rely equally on her magic and her blade.
Ajofis, the Arch-Mage of Winterhold and now Harbinger of the Companions, heard rumors that dragons had been spotted near Helgen. She decided to investigate. She found the city of Helgen in ruins, still smoldering. The Harbinger found the journal of an adventurer on a burnt corpse, and read it. It mentioned a cave that people had been trying to escape through. Ajofis found the cave, thinking there may be survivors trapped inside. It was here that she found Ralof, a badly wounded Nord dressed in a Stormcloak uniform. She used her restoration magic to heal his injuries and escorted him to Riverwood, where he said his sister lived. (I’m sure you all know what happens next. Our reformed ex-bandit-turned-hero went on an epic quest, defeated Alduin, and met some cultists along the way who weren’t fans of her)
She investigated the cultists (part of the Dragonborn DLC.), learned a cool new shout and how to forge Stalhrim, eventually defeating a crazy dude in a mask who was apparently also a Dragonborn, like her.
After this point I finally thought it would be a good idea to have the little ex-bandit get a real home, so she finally went to see the jarl of Falkreath, who had contacted her months ago via a letter. After killing some bandits for him she was allowed to buy a piece of land. She began to build up her homestead, choosing to add on a library for all the books she had collected in Apocrypha, and a greenhouse to grow food and herbs.
This is the point where I took time off from playing. I might write a part two on our ex-bandit if anyone seems interested. Hope you enjoyed!
Here I’ve compiled some more screenshots I took in Skyrim. Enjoy!
1.She appears to have stuck her axe in her drink. I hope she’s not planning on what I think she’s planning…
2.While riding my deer-horse(from a mod, of course) I stumbled upon a deer that must have tripped or something
3.Even when the city is being attacked, Heimskr still preaches.
4.Not quite sure what happened to the guard here
5.I’ve seen this happen to draugr before. Didn’t know dragon priests could do this too
6.Uthgerd is excited about something
7.Inigo has some fun dialogue sometimes
8.Dragon: Om nom nom
9.Who locks an empty chest? Why?
10.I used to be an adventurer like you…Then someone stood on my knee
11.If I had to guess, she used the same invisibility spell on her spiders that she used on her alchemy station
13.This is why mages don’t like melee
Hope you enjoyed! Feel free to leave a comment on funny things that have happened in your games and check back later for more posts.
Skyrim has it’s share of glitches, as I’m sure those of you who have played it for much time have noticed. Here’s a small compilation of screenshots I took when I saw some…Let’s say, unusual things. Enjoy!
1.Not sure why she’s holding her broom like this. Also, how did she stick it into the wall?
2. My face…it’s very cold all of a sudden…But check out my dance moves!
3. When your kid decides to stuff her new doll inside some bread
4. I wonder which one he’s talking about…
5. That doesn’t look comfortable. You okay there sir?
6.And now, Nazeem will demonstrate his ability to crawl on his face while talking.
He proceeded to crawl away, to which my friend Vorstag asked him not to go to far ahead.
He kept talking…
I think at this point he realized…He had a problem.
7. Enough of Nazeem. Here’s a cow sitting in a hay bale. Pay no attention to the giant taking a nap.
8. She has learned how to levitate!
She apparently taught them how as well. I like how Karjo is looking in the opposite direction.
9. This dawngaurd scout is very ghostly. The timing Inigo has with his dialogue sometimes…
10. This isn’t what I meant when I said to get in the cart…
Hope you enjoyed these shenanigans! Check back later for more funny moments.
Welcome to part five of my modded world tour! In this part I will be showing you the rest of the fort that I started showing you in part four
Here is the entrance to the storage room. I have all the rooms lined up against the outer wall. As you can see in the pic, I built a bit of a roof over the pathway that leads to the various rooms. You can also get from room to room inside, as I attached them with doors.
Here we have the interior of the storage room. It’s just your basic storage, with trapped chests next to normal chests, and signs for labeling.
Here’s a view of the other side of the storage room.
Next to the storage we have the kitchen
This kitchen is furnished with items from the cooking for blockheads mod. What the mod does is it lets you put ingredients in the storage blocks (the counters which have cabinets, and the fridge) and then you can right click the cooking table to see what you can make with what you have. It’s a huge time saver.
This is a view of the kitchen from another angle.
Next to the kitchen we have the barracks. The windows on the door are covered with banners to serve as curtains.
On the inside side of the doors we have pressure plates to automatically close the doors on entering.
This was built before different colored beds were an option. The banners hanging from the ceiling are attached to trapdoors.
Here’s one corner of the barracks. If you look closely you can see that I used both wool blocks and carpet for the floor, so I could place the banners. I think it gives the room slightly more depth.
Continuing on, we have the Smithy
Here’s the forge. The stone was meant to cover the redstone but it turned out pretty awkward. Under the lava we have four hidden furnaces.
The furnaces are all stocked with fuel.
Here’s a workstation in the smithy, along with a little storage space.
We have some extra anvils on one wall.
Here’s a better view to give you an idea how things are positioned.
The next room is the alchemy room (or brewing room if you prefer).
On the back wall we have a bunch of brewing stands with hoppers to put ingredients in, and chests for storing potions and ingredients.
To the left of the room we have some cauldrons made to look like sinks, with banners for towels and trip wire hooks for faucets.
On the right side of the room we have a picture I thought would work well here, plus more brewing stands and some nether wort growing.
Next to the alchemy lab we have our enchanting room
We have two enchanting stations in here, to give options. We also have a small storage space for lapis and books.
One of the stations lets you climb up with a ladder to see and use the enchanting table.
Just have to be a little careful because I didn’t put any ladders on the inside
And then we have the one you can simply walk into.
There are some empty rooms in the fort. If you have any suggestions for what I should put in them please leave a comment. Hope you enjoyed the tour! I will be showing more builds I have in this world in part six.